Archive by Author

3D sound visualization using pv3D and computespectrum

I wrote a relatively simple example of how you can analyze the soundspectrum and then use the output to animate papervision3D objects. I’m not such a fan of ENTER_FRAME  listeners, so you’ll find the code that handles the animation in the tick function of the timer which updates every 100 ms. To get this code [...]

Lego Starfighter ARC-170 in 3D

I made a Lego Star Wars set in 3DsMax. It’s amazing how much time it takes to make a 3D model look good. When I got used to the workflow in Max (and learned some stuff about scripting and macro’s), I found myself working remarkably faster. You can download a wallpaper pack here. Resolutions included: [...]

How to make a snake game in flash with Actionscript 3

I’ve written a basic snake game to show you how this can be done in AS3. You can open up flex builder, paste the code in a new actionscript class and run it right away. (Get the class file here). You’ll probably notice that the game doesn’t check for collisions with the snake itself or [...]

Papervision 3D Mashup

My latest project is a game/quiz that combines youtube videos, flickr images and tweets in flash. It uses pv3D to show the content in an interactive way. The goal is to guess the (randomly selected) words that were searched on youtube, flickr and twitter. Be sure to check it out. launch project UPDATE: Since 03/12, [...]

Tweening vertices in pv3D

Did you know it is possible to manipulate every single vertex in a 3D object? You can access them through the geometry property. I did a quick test by tweening the vertices of a cube. Click on the cube to see the result. 1 var v:Vertex3D = cube.geometry.vertices[i]; This movie requires Flash Player 9 swfobject.embedSWF(“http://snakeflash.com/demos/CubeVertices.swf”, [...]

AS3 Drawing API + TweenMax

Click on the image to open the SWF in a new window. Then, click and drag to start drawing.