Tweening vertices in pv3D

Did you know it is possible to manipulate every single vertex in a 3D object? You can access them through the geometry property. I did a quick test by tweening the vertices of a cube. Click on the cube to see the result.

1
var v:Vertex3D = cube.geometry.vertices[i];

This movie requires Flash Player 9

  • Share/Bookmark

Leave a Reply